We have just released a new version of Kill Bill 0.22.x: Release Notes. Besides introducing our initiatives for cloud billing and payment, we've also been working on improving: Core...
Stéphane Brossier
Announcing Kill Bill release 0.20
We are very pleased to announce the new Kill Bill 0.20.x release train (current version at the time of this blog is 0.20.1). This has been a long cycle and a lot has happened since our...
API, Documentation, and Client Libraries
We have an UPDATED blog post on this topic! After 7 years of improving our code base and answering diligently questions on our mailing list , we have decided that one of the main focus of...
Kill Bill Payment Bridge Plugin
When we first started the work on Kill Bill 6 years ago, our original focus was centered around subscription billing/invoicing and the payment system was mostly a side module used to pay...
ACH simplified through Dwolla
This is a guest blog post written for Kill Bill by Andrew T., a developer at Dwolla. Dwolla’s Access API has been integrated with Kill Bill’s subscription billing platform to provide...
Kill Bill 0.18.x Release
We are very eager to announce the new Kill Bill 0.18.x release train (current version at the time of this blog is 0.18.2). Our last announcement for a 'major' release (see current Kill...
Open Source Software: The Kill Bill Story
There has been a lot of ink written about software models and why/when it makes sense to use open-source software (OSS); there was recently an interesting article about that specific...
Bill Cycle Day Overrides
Until now, Kill Bill only allowed to configure the Bill Cycle Day (BCD) attached to each subscription through the use of billing alignment catalog rules. As a reminder, the BCD defines the...
BlockingState Abstractions
In this blog, we will explore the power behind the BlockingState abstraction inside Kill Bill. Overview: The BlockingState events were introduced in version 0.6.x, so while they are...
Kill Bill 0.16.0 Released!
We are excited to announce our new release Kill Bill 0.16.x (and we just released 0.16.1 to make it even better)! This is the result of 6 months of hard work and a lot has happened... so...